![]() This feature also makes it possible to build compounds that accept Maya curves acting as guide-hairs and use Bifrost to generate interpolated hairs for Alembic caching or direct rendering.īifrost graphs can now be represented as either DG nodes or DAG nodes called bifrostGraphShapes, that are visible in the outliner. Strands compounds and nodes can then be used to build curve-based assets and tools, opening the door for you to use Maya curves to guide procedural generation of roads, fences, and the placement and orientation of object scattering. Maya curves can now be dragged and dropped directly into Bifrost graphs and converted into Bifrost strands. Usability improvements make the visual programming environment easier to navigate, and new capabilities bring proceduralism to more areas of the pipeline. With Maya 2020.4, Bifrost is now more deeply integrated in Maya. ![]() This update also brings you the latest version of Arnold for a faster, more creatively engaging rendering experience, as well as improvements to the Motion Library and Substance plugins. With a focus on bringing richer, procedural workflows to more areas of your pipeline, we’ve added powerful scattering, instancing, volumetrics, and FX capabilities to Bifrost. ![]() Maya 2020.4 marks a major milestone for visual programming in Bifrost for Maya.
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